Reviewed on Nintendo 3DS
→
October 4, 2013 Every so often, evolution takes a significant leap. Pokemon X
and Y is smarter, better, and faster than its predecessors, but it’s
the impressive online social features and fantastic new 3D look that
make the latest game in the 15-year-old RPG series amazing. As long as
you’re within the range of Wi-Fi, you’re never alone in Pokemon X and Y,
and we finally have the tools to express ourselves over the course of
this 35-hour adventure.
Much like its predecessors, Pokemon X and Y appeals to a
wide audience, from veteran fans to timid newcomers by challenging them
to become knowledgeable trainers or fill the up the encyclopedic
Pokedex. Thanks to an impressive amount of depth from elemental-based
combat, it manages to pull off this difficult task right from the start.
A lot of smart decisions went into Pokemon X and Y. The
first big change is an opening that’s considerably faster-paced than the
sluggish first hours of the previous games.
Pokemon X
October 12, 2013
The first Pokemon adventure for
Nintendo 3DS, Pokemon X & Y ushers in a new era for the
role-playing, creature-capturing series via new starter Pokemon, new
Legendary Pokemon, and so much more.
This is the first fully 3D Pokemon game, and it’s made the
transition beautifully, with some great art direction in its many
characters. Take Charizard, for example – this fire-type pokemon has
been intimidating since he first stomped onto the scene in the original
games, but his new look is absolutely stunning. He quietly hovers in
place looks large and majestic, dwarfing his old 2D look. At the other
end of the spectrum you’ve got the hyper-cute Pikachu, whose adorable
animations effectively sell his personality. And the all-new Mega
Evolved versions look similarly impressive, with intimidating features
such as the additional thorns and hair that give Mega Lucario a
ferocious visual edge over its normal form.
Just as importantly, developer Game Freak has finally
opened the door for unique avatars and creature customization beyond
simply picking our gender. We can now choose a basic skin tone and dress
up with a variety of nifty accessories. These simple tools finally give
me the ability to distinguish myself from the thousands of other people
playing, and that makes Pokemon a much more personal experience.
It needed to do something to make it feel different,
because Pokemon X and Y’s story follows a predictable arc that’s very
similar to previous games, albeit with a charming cast of four NPC
friends this time. Sadly, the one-note design of these characters is
still pretty disappointing for a predominantly single-player RPG. I know
that it’s aimed at kids, but as a Pokemon fan for the past 15 years, I
couldn’t help but wish for a story that appeals to fans of all ages.
At its core, Pokemon’s gameplay core bores down to battling
and trading, and both systems have been carefully refined over time.
There are small improvements to note here though, like the ability to
restore pokemon before they’re switched into battle. Although the
tried-and-true formula is still largely the same, these small
improvements are smart in that they remove unnecessary downtime between
battles.
Perhaps the most significant change to combat is the role
of Mega Evolutions, which will have a major impact on the way Pokemon
battles are played. These special transformations can alter pokemon
types, and those changes make battles much more strategic. Charizard’s
and his Mega Evolution, for example, switches him from Fire/Flying to
Fire/Dragon, which basically removes his weakness to Water. It adds a
potential seventh option to your roster of six pokemon, and the
possibilities increase dramatically.
Game Freak wisely imposed some limitations on that powerful
upgrade: you can only summon a Mega Evolution once per battle, and not
every pokemon can assume one of these altered forms. And there’s an
unintentional limitation as well: while battles against humans feel more
strategic, the trainer A.I. still doesn’t know how to react to or
counter elemental weaknesses. So after a certain point in the campaign, a
player with the right pokemon will steamroll through rivals in
single-player.
What makes Pokemon X and Y feel dramatically new and more
modern are its forward-thinking online features. Specifically, the
Player Search System, a communication tool that debuted in Pokemon Black & White,
receives considerable upgrades that make playing together a much more
graceful experience. You can quickly battle and trade at any time, or
share helpful O-powers – think of them as unique buffs that enhance a
stat like attack or evasion. You can also share all of that new
customization. For instance, each trainer can share a brief video that
shows off acquired creatures or general traits about themselves. It's a
fun form of expression.
But a lingering question remains for what will happen long-term in a post-Pokemon X and Y world: what impact will Super Training
– a regimen of training that you can use to easily boost base stats –
have on the multiplayer community? This interesting feature could
potentially upend the balance at the heart of Pokemon. On the other
hand, it makes the practice of boosting stats much more approachable
compared to the grind of EV training. Only time will tell.